TITLE: Pyweek Game Sprites MEDIUM: Adobe Photoshop

My friend who is really into a computer programming language called "Python" particpates in an annual contest for Python developers called "PyWeek". The purpose of the contest to award the best game design to development teams based on a theme that is revealed only at the start of the contest and each team only has a week to develop the entire game. I was asked by my friend to see if I could come up with sprites for this game which would perform much like a "Double Dragon" type brawler or beat'um up style game. The main character had the ability to perform special attacks and could vanish at will and suprise attack his enemies. The theme for this project was "Vanish" or "Dissapear", I can't quite remember. lol

Having never designed custom-made character sprites and with only one week to learn how, I decided to rip several sprites from various NES games using a scree capture tool and used the skeletal framework for each one of the sprite character animation frames to design original sprites.

Unfortunately we weren't able to finish the game in time for the submission, but it definitely gave me at least a little experience working alongside programmers and attempting to develop artistic content for whatever was needed.