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  #481  
Old September 7th, 2009, 01:33 AM
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Lace Lace is offline
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thank you!
I always wanted to be accurate!
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  #482  
Old September 8th, 2009, 01:21 AM
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DragonBoots DragonBoots is offline
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Quote:
Originally Posted by Lace View Post
thank you!
I always wanted to be accurate!
D;
Assembly is too hard.
>.<
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  #483  
Old September 14th, 2009, 10:51 PM
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DragonBoots DragonBoots is offline
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X_X
I just accidentally an infinite loop.

Code:
#0100
<KEY
<MYD0002
<MNA
<CMU0035
<WAI0005
<ANP0100:0010:0003
<WAI0064
<ANP0100:0000:0000
<WAI0010
<SOU0058
<ANP0100:0010:0002
<WAI0512
<ANP0100:0000:0000
<ANP0101:0010:0001
<ANP0102:0010:0001
<WAI0128
<ANP0101:0000:0000
<ANP0102:0000:0000
<SOU0058
<DNP0101
<DNP0102
<FL+3200
<END
I've read through the script a few dozen time, and I can't find a cause for the loop.

What it's supposed to do:
Previous map script calls event 0003 (Universal fade-in) with <TRA. Event 0003 runs the fade-in sequence, then calls event 0100 on the current map (the event in <CODE>). Event 0100 runs through a sequence of animations (opening a series of shutters).

The problem is, despite the OBVIOUS <END at the end of #0100, it jumps back to the beginning and perpetually loops #0100.

Suggestions?
@_@
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  #484  
Old September 14th, 2009, 11:07 PM
Ralren Ralren is offline
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add a <DNP0100 before <END, also adding a <FLJ3200:XXXX before the <KEY so that it doesn't loop once you enter the map again.
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Last edited by Ralren; September 14th, 2009 at 11:09 PM.
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  #485  
Old September 14th, 2009, 11:22 PM
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Thank you Ralen.
But in this case it was a factor I didn't see: There was a H/V trigger calling event 0002 where you land after that. ^^;
Event 0002 calls event 0100, therefore loop.
._.
Overhauling something you've half forgotten is hard.
(Boy do I feel stupid right now.)
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  #486  
Old September 14th, 2009, 11:28 PM
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Lace Lace is offline
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stoooooooooooopid.
anywaotutofcurio, wasthere anything awesome on the last page?
__________________
I get the distinct impression that I may be drifting away from these forums. So, goodbye to y'all.
Any and all work that I have done related to cave story is public domain. Repo it as you may.

Sorry Boots,
- Lace
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  #487  
Old September 14th, 2009, 11:34 PM
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DragonBoots DragonBoots is offline
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Quote:
Originally Posted by Lace View Post
stoooooooooooopid.
anywaotutofcurio, wasthere anything awesome on the last page?
Iunno. =/ lol
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